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 EVERYTHING YOU WANT TO KNOW ABOUT BATTLEFIELD V 
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EVERYTHING YOU NEED TO KNOW ABOUT BFV

GENERAL:

- Release date: October 19th for standard edition, October 16th for deluxe edition

- Battlefield V Deluxe Edition includes: 3 days early access, 5 sets of paratrooper gear, special and starter assignments, 20 weekly items with airlift.

- Pre-Order bonus: Early access to open beta, 1 set of paratrooper gear, special assignments, 5 new weapons you can use in Battlefield 1 instantly.

- With EA/Origin Access you'll be able to try the game for 10h starting October 11th with the Play First Trial

- Premium pass/content no longer exists

- Confirmed: no “pay-to-win”. You cannot buy progression, and the focus is “play to progress”

- There will be microtransactions, most likely just visual customisations for players, weapons and vehicles.

- Devs say it’s a game “inspired by WW2, not a factual depiction”

- More vertical gameplay, with bridges, high buildings etc.

- Faction specific vehicles. Heavy vehicles will be countered by opposing team having lighter, more maneuverable vehicles. Asymmetric gameplay.

- Elite classes & behemoths have been removed.

The V in Battlefield V represents "Victory", the phrase and sign being popularized by Winston Churchill during WW2. It's still pronounced as "five", being a Roman numeral.

At launch, the game will initially only feature two playable factions in multiplayer: British and German forces. However, more will be added through the Tides of War live service.

SETTING:

Dynamic weather is back. Expect the whole scene around you to change with the weather such as rain, sandstorms, fog and more.

The 1st Chapter we will play at launch is called “Fall of Europe”

Mountains of Norway
Unravel the story of a young Norwegian resistance fighter during the German occupation. The story is told not in the grand scheme of saving the world, but from a more intimate perspective: saving your loved ones. For each story we want to find a new angle, a new palette, and new gameplay to ensure that you’ll never know what’s around the corner.

French countryside
Frantic fights in Northern France in an unexpected time period, early in the war. You’ll experience iconic WW2 elements such as paratroopers dropping from the sky near a mission-critical bridge. However, this time it’s part of the German offensive on the British positions along the Escaut, which later would lead to the dramatic events of Dunkirk.

- Rotterdam

- North Africa

GAME MODES:


The classics are still around, with one big exception…

- Conquest

- Team Deathmatch

- Domination

- Conquest Assault

- War Stories (Singleplayer)

- Grand Operations
A large, 45-60 min game mode spread over 4 fictional days. You won’t always get to day 4..

Final stand - if its a draw or close, you get into the 4th day, 1 life each, low resources, heavy weather/effects. Last man standing wins.

Conquest Assault - Yet more gameplay, but can easily be modified as part of live service to offer extra rewards and customisation options.

Breakthrough - Cap points 1 by 1 in gruesome combat

Airborne - Jump out of an aircraft and right into the action, arming objectives to push through

Combined Arms
Not seen since BF3, co-op makes a return in BFV. Play with your team to progress your soldier and player profile together. Fun!

VEHICLES AND WEAPONS:

Ground Vehicles

Tiger 1 tank

Churchill tanks

AVRE 290mm Spigot mortar

Churchill gun carrier

Tiger tank

Hummel

Willys MB

T17 Staghound

Kettenkraftrad

Volkswagen Kübelwagen

Panzer IV tank

Opel Blitz truck

Sd.Kfz. 251 Sonderkraftfahrzeug 251

Sturmtiger

AIR VEHICLES:

Messerschmitt Bf 109

Junkers Ju 87

Spitfire

Bristol Blenheim

de Havilland Mosquito

Douglas C-47 Skytrain

Fokker D.XXI


MELEE WEAPONS:


Combat Knife

Cricket Bat

Axe/Hatchet

Katana


GADGETS:


Panzerschreck

Panzerfaust

PIAT launcher

Grenade gun smoke

Throwing knifes

Flare gun

Garrotte

Dynamite


WEAPONS:


MG42

Thompson SMG

MP40 SMG

Sturmgewehr 44

Bren light machine gun

Lee-Enfield sniper

Sten SMG

Walther P38

M1 Carbine

Ribeyrolles 1918

SIG KE7 Light Machine Gun

Lewis gun

Erma EMP SMG

Gewehr 43

M1 Garand

Mkb 44

Kar98k

M1911

Luger P08


Other

Flak 38 cannon

PAK 40 anti tank gun

V-1 flying bomb


GAME MECHANICS


GUNPLAY
No more visual recoil, you will shoot where your gun is pointed.

Each gun has a unique recoil pattern which can be learned.

Bipods are now easier to set up.

Bullet penetration through thin wood, sheet metal, walls. Larger calibre weapons will penetrate thicker/denser materials.

Grenades - You can throw back grenades, and shoot them to make them explode sooner. They do not detonate as fast as in BF1.

“Sweet spot” for snipers to do max damage is gone. No ideal distance.

Bayonet charging still exists, however bayonet takes up a gadget slot.

Suppression (being under suppressive fire) no longer affects your aim, and is an audio/visual effect only.



PLAYER MOVEMENT
Your character will now react with walls, and doors, putting weight into the things it collides against. You may stumble.

Jumping out of windows - No more breaking windows, you can jump, and then roll as you hit the ground to retain your momentum.

Your character will adapt depending on the environment it is moving in. Mud, tall grass, water etc. This is visual and does not affect gameplay.

You can dive in all directions, and shoot while in the air (with a large accuracy penalty). There is a cooldown on this ability to prevent abuse (zouzou slides/dolphin diving)



PLAYER INTERACTIONS
Players can be knocked over and away from large explosions, as long as you’re not in the kill radius.

If you are dying, you can be dragged around by other players to a safer spot, where you can be revived.

Ragdoll animations are now serverside. What happens to your limp, dying body, is everyone’s business

New Melee animations with gadgets such as the garrotte, cricket bat etc.

You will need to interact more with the world around you. Picking up ammo, med kits, healing and more will require you to press a button and will take longer.



sandbags_fortifications_and_anti_tank.png
ENVIRONMENT
Procedural destruction system - nothing is the same. Debris will fall after the initial damage depending on density/weight of material.

Explosions and how they occur affect how something is destroyed. For example debris will fly outwards if an explosion takes place inside a building. A tank shell will implode the house instead.

You can now tow stationary weapons such as the field gun, AA, and also resupply stations.

Spotting. 3D spotting is gone, and the player has to rely more on scanning the environment for movement, listening for footsteps and gunshots. Callouts are still in the game however gadgets need to be used to spot effectively.

SQUADPLAY/INGAME FEATURES
It looks like 4 man squads are back, yay.
Squad leader able to use squad accumulated points to call in different types of support. Squad leader has a radio, calls in and marks something on the map to have it drop

V1 rocket or JB2 rocket (easy to break through fortifications with)

Med kits /ammo supply drop

Smoke barrage

Call in “hero vehicles” as a squad leader - Sturmtiger and Churchill Crocodile - 4 man tanks, only able to be used by your squad, other people cannot enter the vehicles.

The squad can build up the “reinforcement meter” by..

Capping objectives

Handing out ammo

Killing enemies

Healing/reviving squad

Build fortifications
Every class can do this - Support can do this faster + gun emplacements and resupply points + rebuild damaged fortifications and repair stationary weapons

Toolbox instead of gas mask for support class

Walls

Sandbags

Foxholes

Barbed wire

Trenches

Tank traps

Rebuild destroyed buildings too

Buddy system, anyone in a squad can revive you, however it takes longer than a medic takes, and only gives you a little health. The rest is up to you.

Designated points at flags to stock up on ammo and meds etc

Looting dead enemies



SPAWN SYSTEM
You get shot.. and
You go into revive animation, you can look around and call for help. There is a timer, and during this state, you are unkillable.

No revive? you can go to a full screen POV of the squad mates “over the shoulder view”. This has a timer.

If all squad mates are dead, you go back to normal “birds eye view” spawn screen instead.



CUSTOMISATION AND PROGRESSION


565.jpg
COSMETIC CUSTOMISATION (SOLDIER)
Gender

Facial structure

Facial accessories (bandages, glasses etc)

Tattoos

Torso/legs/boots custom clothing and accessories, such as compass

Possibly prosthetics, deeper level of visual customisation



COSMETIC CUSTOMISATION (WEAPONS/VEHICLES)
Camouflage/custom skins for both weapons and vehicles. Skins can be unlocked by playing

Potentially renaming vehicles

5-7 parts of the gun can be customised

"Vehicles were often mobile homes and the scars from endless fights should show. Personal touches and modifications were also common during the war. We’ve implemented this to allow you to visualize your own personalities and gameplay styles in brand-new ways.

Devs say that for some modes player customisation could be turned off locally, so that you only see "default" skins/players. They say this will be adjusted according to the need for it across the modes.



PROGRESSION
You will be able to unlock all types of available content just by playing the game. You can rank up your skill tree, and this allows you to unlock new features for weapons, vehicles and soldier customisations.

This is part of the Live service, with assignments, daily orders, special assignments.



WEAPON CUSTOMISATION AFFECTING GAME PLAY
Suppressors

Bipods

Fore grips

Sights/scopes



ARCHETYPES
Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives. You can also choose between gadgets like: grenade gun smoke, flare gun and throwing knifes.

Each class has its own sets of archetypes, that you’ll unlock by playing and leveling up your class. In its current state, you start with 1 archetype unlocked, and the first one after that is unlocked when you’ve reached level 4 with your specific class.


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Sun Jun 10, 2018 12:12 am
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When BF2 dies I will just become a full time photographer.

ImageDawn at Bodie [Explored] by Whisle (Clyde Cornett)

ImageRoan Mountain-June 2017 by Whisle (Clyde Cornett)

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Sun Jun 10, 2018 12:22 pm
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Battlefield 5 raw game footage

https://m.youtube.com/watch?v=UF7mTbf26h0

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Mon Jun 11, 2018 5:00 pm
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